Saturday, 2 August 2014

Janet, the Thief


Janet - Art by James Stayte

"T'was only a scratch, I'll be fine.  Ye should have seen the other guys face!"

With an abusive crime boss of a father and and no mother Janet was exposed to many things she should not have been.  She made a name for herself working the streets and people anyway she could to get by.  The only problem was that Janet was too good at what she did and had an ego to match her skill set.  Soon she had risen to a notorious level and she thought she was untouchable.  The police proved her wrong and sentenced her to ten years.  

Two days after being thrown into Cell Block 6 the zombie outbreak happened.  Left there to rot Janet spent another two months surviving on rats and watching the walking dead shuffle.  After a while her wait paid off.  A rogue gang came and sealed a group of survivors in the old prison.  

With these new found inmates she knew she stood a chance at escape.


Both of Janet's poses are designed so that Kim's (Prison Outbreak) figures can be used to play Janet.




G06: Quarantine

The sixth instalment of Grave Duty.  

Whilst the new survivors have taken you in, they are still distrustful of you, especially after they heard about your encounter with John.  A lot of them think you are way too reckless.  In order to prove yourselves you decide to take out some of the nearby threats in the vicinity.


G05: The Angry Dragon

The fifth instalment of Grave Duty.  

In this mission we see the appearance of John a hot-tempered alcoholic.  Put him down!  The safety of others depends on it.





Monday, 28 July 2014

Zombicide Season 3 has been Funded!

After the most successful Kickstarter I have ever seen, the guys at Guillotine Games managed to beat all of their previous records and raise over 2.8 million dollars for their campaign.  If you missed it there is still a limited time to back the campaign and claim all of the below.



Wednesday, 7 May 2014

Zombicide Season 3: Rue Morgue


Today Guillotine Games revealed the box art for Season 3. I have to admit I am really excited.

Apparently we should also expect to see the return of the survivors from Season 1 as well as a large cast of new characters.

Friday, 2 May 2014

Addition: No One Gets Left Behind!

No One Gets Left Behind (aka America Mode), makes any Zombicide scenario much harder if someone dies.

It is bleak and brutal, yet very simple and easy to incorporate into any mission.

Created by Paul Claxton.


No One Gets Left Behind:  At the end of the scenario every character figure must reach the exit zone.  If the survivor is dead their figure must still be there alongside the other survivors, in order for the mission to be successful.

If there is no exit zone all dead survivors must be in the same zone as living survivors for the mission to end.


Stop them Turning: No one wants to see their pals as a zombie.  Spend an action point when in the dead survivors zone to make sure they don't return as a member of the undead.  (Weapon required)


Carrying/Dragging a Deceased Survivor: 

  • A survivor may drag a dead survivors figure for two actions to another zone, +1 per zombie within their zone.
  • They can be placed into a car for three actions but still take up a seat.
  • Zombies do not attack dead survivors and they for purposes of attacking and movement are ignored by zombies.







G04: Citizen Toxie


The fourth instalment of Grave Duty.  

This scenario was created with the Toxic Crowd and Zombie Dogz set in mind.  If you do not have them you can play it with the standard deck, but playing with only toxics and dogs makes for a nice challenge and a different gaming experience.