Monday, 28 April 2014

Character: Gus, the Benevolent

Gus - Art by James Stayte

  
 "Now tell me my man, are you gonna get up off your ass or are you gonna be Z-bait.  The
                 choice is yours, but we both know there's only one good answer."


Gus had been at the top for a long time.  Growing up in the projects was tough but he was thankful.  It taught him all the life skills he needed to get to the top.  As he rose up, he never forgot his roots.  Funding various charity campaigns and founding the "Hugz not Drugz" rehabilitation unit, he became a local hero.

When the zombies came for his family, Gus dropped the charity box and picked up his shotgun.  As his family escaped with a tactical unit Gus stayed behind.  He believed everyone deserved a second chance in life and now people needed his guidance more than ever. 




Both of Gus' poses are designed so that Joshua's (Prison Outbreak) figures can be used to play Gus.




Friday, 25 April 2014

8-Bit Adventure

The end of the world is here, everyone is dead or running around trying to help each other.  We don't have time for that.  At some point someone will sort all of this out, all we have to do is sit around and wait for that to happen.

The only problem is we need some form of entertainment.  There are only so many stories you can tell and only so many jokes you can hear.  It seems on thing that unites most of us is games.  Some had golden memories of the old arcades others console gaming and a select few, good old fashioned LAN parties.

We figure it will be worth risking our lives to secure a place with a generator, then going out to get all the tech to do this with.  Once it is all set up we will be living every gamer's dream.




8-Bit Adventure was created for 8-Bit Girl, a gaming blog.

All three missions are intended to be played in a row, but can be played individually in their own right.





Also I have included three weapon cards.  None are essential to the missions by they are there if anyone wants to use them.








Tuesday, 22 April 2014

G03: The Fat Lady Sings

The third instalment of Grave Duty.  Be quick and ruthless and whatever you do don't get caught too close to the tower.  If the noise doesn't get you the runners will.


Addition: Screamers


The Women of Cell Block 6 were some of the meanest and nastiest women in the world.  When the outbreak hit it turned them, like most convicts, into berserker zombies.  Angry and filled with an eternal rage they still scream just like they used to.   

This was not isolated to Cell Block 6.  Other prisons also suffered the same fate.  The most likely facilities where this occurred were all female prisons and ones that housed the criminally insane.  

Screamers are a small addition to the game and change none of the base mechanics.  If you wish to use screamers they only change one aspect - berserkers now make noise.

If a zombie starts its turn with line of sight to a survivor place a noise token in it's zone.  If there is more than one Berserker in the space then place that many noise tokens in that space.  Once all of these counters have been placed the zombies then begin their round as normal.

The addition of screamers makes stealth a little harder and also makes removing berserkers a little more important.

L01: The Women of Cell Block 6

Here is the start of The Lost campaign.  As long as you are careful and take it slow it should be fine.  Watch out for the screamers though.  Screamers and runners make for a bad mix.


Monday, 21 April 2014

Addition: Crazy Barry


Barry was once a gentle man.  Kind hearted with a loving family.  Then after he came back from his tour of military service, he found out that his wife had cheated on him with another woman.  It was this that threw him over the edge.  Twisted with rage, he welcomed the apocalypse with a smile.

For a few months he managed to house a few people, keep them safe and well fed.  That was until old man McCarthy popped his clogs and started eating everyone.  Barry locked everything down but it was too late.  Strapping himself up with enough explosives to take down a village, he was going to blow their haven to hell... but then he turned.

Now Barry is on the loose.  A shambling toxic mess of a zombie, he remains strapped with explosives.



If you wish to include him in your game, simply put him into play when an abomination is drawn.  Instead of placing an abomination, place a Toxic Walker (or normal walker if you are not using toxic zombies) on a spare objective token.  This is Barry.

If Barry is shot or hit, the game is over and everything dies.

Barry is always first in targeting priority when in a group.  He obeys the same logic and abilities as your standard walker.

Once he is out on the board, abominations can also spawn.

If you want a real challenge, place him on the board at the start of the game in any location.  

He is an annoyance and scarier than any abomination.  Barry unlike most lives up to his name even in death.



G02: The Volatile Veteran

The second Mission in the Grave Duty set.  This one is a bit of light relief after the first two parter.  It should be straightforward and quick.  The only complication is Crazy Barry.  He will slow things down and potentially cause a large impassable force on the map.

Being a toxic walker he will be targeted first in a group of zombies, yet if you kill him you will kill everyone.  Play it smart and methodical and this should be easy.

To play this scenario you will need both the Season 1 Zombicide boxed game and the Mall expansion.


Grave Duty: 01 Part 1 and 2

Here is the first Mission in the Grave Duty set.  It is hard and brutal.
If you can try to tool up to the teeth before going on to the second part.  Also, like with any mission hitting red makes Part 2 much harder.

Be prepared!

To play this you will need both the Season 1 Zombicide boxed game and the Mall expansion.