Barry was once a gentle man. Kind hearted with a loving family. Then after he came back from his tour of military service, he found out that his wife had cheated on him with another woman. It was this that threw him over the edge. Twisted with rage, he welcomed the apocalypse with a smile.
For a few months he managed to house a few people, keep them safe and well fed. That was until old man McCarthy popped his clogs and started eating everyone. Barry locked everything down but it was too late. Strapping himself up with enough explosives to take down a village, he was going to blow their haven to hell... but then he turned.
Now Barry is on the loose. A shambling toxic mess of a zombie, he remains strapped with explosives.
If you wish to include him in your game, simply put him into play when an abomination is drawn. Instead of placing an abomination, place a Toxic Walker (or normal walker if you are not using toxic zombies) on a spare objective token. This is Barry.
If Barry is shot or hit, the game is over and everything dies.
Barry is always first in targeting priority when in a group. He obeys the same logic and abilities as your standard walker.
Once he is out on the board, abominations can also spawn.
If you want a real challenge, place him on the board at the start of the game in any location.
He is an annoyance and scarier than any abomination. Barry unlike most lives up to his name even in death.

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